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Post by Lilli M. Naryune on Feb 24, 2011 6:46:56 GMT -5
Dear Zorba, and everyone.
When magical rooms were released, i found out that healing magic isn't very good, if you lose, for example 1000 health, and you use Healing Wand 10 times, you lose 200 MP, and if the monster is something like Gryphon, then you have the 1000 you healed away in no time.... i suggest the following:
Healing magic, as targetted for one or self heal, Healing Potion, Healing Wand, Oasis Staff, and other...
1 point in Intelligence = +1 effectivity
Healing magic, as targetted multiply, Healing Scroll, Healing Book, or just in a manner of less effectivity: Healing Feather
2 points in Intelligence = +1 effectivity
High-grade healing items, as supposed to be more effective, Healing Band, Elixir:
Elixir 1 point in Intelligence = +2 effectivity
Healing Band 1 point in Intelligence = +1 effectivity
This is just for imagination, but as monsters get sronger, the healing needs to be upgraded to be any useful, attack magic has already a good advantage, it can damage multiple targets.
The fact that healing magic doesn't upgrade with Intelligence doesn't make me happy, as i want to be a supportive a character.
I would like if the jp developers did something with it.
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